Tag Archives: worldbuilding

No, my precious streak!

So, I’ve been making myself write everyday with 750words.com. If you don’t know what that is, it’s a sort-of writing challenge where you have to write 750 words every day. It’s roughly three handwritten pages of anything. It’s helped me a good deal with figuring out some of the plot elements for The Sunset Trilogy (which may or may not get renamed again). Anyway, you get points of varying number, badges for certain things, it’s really cool in my opinion. I had a lovely streak going – nine days, I believe – and I forgot to write the day before yesterday. I was so close to getting whatever badge it was for going ten nights in a row (there’s a different one for mornings), and now I’ve got to rebuild my streak. Ah well.

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Simplification

So, I’ve realized one of my characters in TST was unnecessary.

If there are six elements, I don’t need seven mains, right? Well, this is only because I decided to reorganize how the natural elements are set up in Itereos. Before, it was six that combined into the seventh, plus void. Then, a helpful person in one of my classes pointed out that having void AND dark was a tad redundant. So, now, we have six. Fire, Water, Air, Earth, Light, and Dark. So, figuring out the culture of the Dragons is slightly not needed, especially if my characters won’t be going there at all. At least, as far as I know, they’re not. Which means it’s just Atlavion and Deilon that need figuring as far as cultural stuff go.Worldbuilding! It’s never freaking ending sometimes.

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